With the next generation of game consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.
Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.
You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games.
Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings.
Applicants should either have at least a second class honors degree in the cognate subjects of Music, Music Production or Audio Technology, at least a second class honors degree in a non-cognate subject supported by evidence of an aptitude for the subject applied for or have equivalent experience or training, normally from within the work environment.
20 hours of work permit weekly for international students.
IELTS 6.0 with no skills below 5.5, or an equivalent qualification.
Music and Performance
Headingley Campus Beckett Park
Postgraduate
Full-Time, 1 year
September
6.0
9000,
16000, (INT)
Liverpool, England
6.5
Postgraduate
12500
Canterbury, Epsom, Farnham, Maidstone and Rochester
5.5
Postgraduate
UK/EU: £10,500, International: £17,500
Durham
6.5
Postgraduate
£8,700, £21,360